Elaine Chen
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Hatchloom

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This case study is currently under construction.A fuller walkthrough is in progress.

Hatchloom

Making design feedback feel like a conversation, not a thread no one wants to open — a focused space for async design review.

Timeline[X weeks, Year]
Role[Your role]
Skills[UX · Prototyping · IA]
Team[X designers · X devs]
Tools[Figma, …]
Platform[Web]

What I owned

  • I [owned area one — e.g. designed the review flow from share to resolution].
  • I [owned area two — e.g. shaped the commenting and threading model].
  • I [owned area three — e.g. prototyped interactions and validated with X designers].

Impact

[xx][reviewers in early testing]
[xx%][faster feedback loops — or your metric]
[x][major iterations to ship]
[—][your metric]

[One line that frames async review and why it's broken.]

[2–3 sentences: the team, the origin of the project, the opportunity.]

[The problem in one sharp sentence — what makes feedback threads unbearable.]

Constraints

[How I worked]

[Short note on your approach.]

[One insight that changed the direction.]

[The decision that mattered most]

[2–3 sentences on the tradeoff and why you landed where you did.]

The shipped experience

[One short paragraph — let the visuals carry it.]

Impact

[xx][metric]
[xx%][metric]
[x][metric]
[A line of feedback from a reviewer or teammate.]
[Name, role]

Reflection

[2–3 honest sentences on what this project taught you.]